#ifndef _SDLJEU_H
#define _SDLJEU_H
#include <SDL/SDL.h>
#include "Jeu.h"

struct sdlJeu
{
	Jeu jeu;
	SDL_Surface* ecran;
	SDL_Surface* plateau;

	SDL_Surface* pionN;
	SDL_Surface* pionB;

	SDL_Surface* tourN;
	SDL_Surface* tourB;

	SDL_Surface* cavalierN;
	SDL_Surface* cavalierB;


	SDL_Surface* fouN;
	SDL_Surface* fouB;

	SDL_Surface* dameN;
	SDL_Surface* dameB;

	SDL_Surface* roiN;
	SDL_Surface* roiB;



};
void sdljeuInit(sdlJeu& sj);
void sdljeuBoucle( sdlJeu& sj);
void sdljeuDetruit( sdlJeu& sj);
//
#endif




